![]() Reducing HE effectiveness will even increase the gold spam, not reduce it anyhow. By increasing the HP on each tank while leaving gold untouched in terms of price and damage, people will just need to shoot more and more to wield their opponent down, thus making more and more losses each battle -> more prem-time needed, more FL spamming, more credit boosters sold, check, while all this damage-buffed AP shells rot in the dumpster, because they still can\’t pen all those 430U/T95 weakspots, kappa. In the overarmored-meta, everyone isn\’t shooting gold because it is such easy to pen your opponent with, no, you do it most of the time because you otherwise CAN\’T pen him at all. ![]() The shell \”rebalance\” is nothing more than a new way to increase revenue on WG\’s side. Seems pretty in-line to me with the upcoming changes and WG\’s ideas. ![]() – Removed the second high-explosive shell: 182.9 mm HE HESH Mk. – Damage with a second high-explosive shell from 900 to 365 – Damage with main high-explosive shell from 900 to 330 – Damage with a second high-explosive shell from 910 to 365 – HE shell damage with launcher gun from 910 to 330 – The average armor penetration is 0 on every HE shell.
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