Check “batches” in the Rendering Statistics window.CPU is often limited by the number of batches that need to be rendered.If a lower display resolution makes the game run faster, you may be limited by fillrate on the GPU. Lower the display resolution and run the game.GPU is often limited by fillrate or memory bandwidth.CPU are quite different (and can even be opposite - for example, it’s quite common to make the GPU do more work while optimizing for CPU, and vice versa).Ĭommon bottlenecks and ways to check for them: The first rule of any optimization is to find where the performance problem is, because strategies for optimizing for GPU vs. The graphical parts of your game can primarily impact on two systems of the computer: the GPU and the CPU. Below are some simple guidelines for maximizing the speed of your game’s rendering. Good performance is critical to the success of many games.
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